New Update v1.1
ONE MINUTE STORE » Devlog
Made a small post-ludum dare update with bug fixes and game changes to make it a little easier to get past week 1-3
Change-Log:
- The store can no longer be re-opened before all previous customers have left
- Item sale price label is now a text box instead so that big price changes can be made without having to do 500~ clicks
- Added a sound volume slider
- Adjusted thought bubbles to be a little more accurate
- Fixed: Clean Store button will no longer make your shopkeeper try to grab an already purchased item from a customer.
- Fixed: Customers can now reconsider buying the last item available in the store - instead of just going idle after trying it once
- Fixed: Fixed finance panel total difference calculation not taking into account cash spent on buying upgrades
- Added proper game-over screen and restart button
- Added upgrades:
- Bigger Shopping Cart - customers can fit one more item in their cart per level
- One for the price of two! - Customers are 1% more likely to buy overpriced items per level.
- Lowered base chance for customer to make purchase by 20% (was 50%, is now 30%)
- Fixed: Cash text should now update correctly when bills are paid
- Store now closes early if you run out of goods to sell
- Added little floating numbers for when an item is purchased (+ satisfying cash register sound effect)
Files
Final_WebGL-v1.1.zip Play in browser
May 03, 2019
OneMinuteStore-v1.1.zip 15 MB
May 03, 2019
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